Platform Update: uReport is Now Built Around Teams, Events, Rosters, and Data

uReport is designed to help organizations publish consistent, professional coverage — without rebuilding the workflow every time. Recent platform updates add more structure and automation so teams can move faster while staying organized.
At a high level, the platform is now built around four core building blocks: Teams, Events, Rosters, and Data. These work together to power repeatable publishing workflows like previews, recaps, spotlights, and season-long coverage.
What’s included in this update
Teams
Teams act as the home base for coverage. They organize people, content, and workflows so publishing stays clean as you scale.
Events (auto-generated)
When you create a Team, uReport can automatically generate Events. That means you can start publishing against a schedule immediately — without manual setup.
Rosters (AI-assisted)
uReport can use AI to identify and structure roster information (name, jersey number, position, and more when available). Structured rosters improve consistency across stories and reduce repeated manual entry.
Data import + AI stat processing
uReport supports importing game data in many formats. AI then processes the file and returns structured statistical outputs that you can use directly in story creation.
How teams use this in practice
- Previews tied to upcoming Events (with consistent formatting)
- Recaps powered by imported stats and structured outputs
- Spotlights built from roster data (less manual retyping)
- Season archives that stay organized as content volume grows
Support note
If you’re setting up uReport for the first time, start by creating Teams. Once a Team exists, the platform can generate Events and help structure roster and data workflows, which makes publishing faster from day one.
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